Boss mechanics
Assignments that prevent repeat wipes.
Start with the primary call, then assign tank, healer, and DPS responsibilities before the pull.
Boss encounterFlame Leviathan
Primary call: Vehicle encounter; destroy towers beforehand for easier mode or leave them for hard mode.
Key mechanics
- Vehicle encounter; destroy towers beforehand for easier mode or leave them for hard mode.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Boss encounterIgnis the Furnace Master
Primary call: Manage Iron Constructs through scorch/water/brittle sequence and interrupt Flame Jets.
Key mechanics
- Manage Iron Constructs through scorch/water/brittle sequence and interrupt Flame Jets.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Use harpoons to ground the boss; control adds and avoid fire.
Key mechanics
- Use harpoons to ground the boss; control adds and avoid fire.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Boss encounterXT-002 Deconstructor
Primary call: Spread Light/Gravity Bombs and burn the exposed heart; killing the heart triggers hard mode.
Key mechanics
- Spread Light/Gravity Bombs and burn the exposed heart; killing the heart triggers hard mode.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Boss encounterAssembly of Iron
Primary call: Kill order determines difficulty and surviving boss abilities.
Key mechanics
- Kill order determines difficulty and surviving boss abilities.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Kill/pressure arms, free gripped players, and avoid eye beams/rubble.
Key mechanics
- Kill/pressure arms, free gripped players, and avoid eye beams/rubble.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Control Sanctum Sentries on pull and stack/LoS Sonic Screech.
Key mechanics
- Control Sanctum Sentries on pull and stack/LoS Sonic Screech.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Use NPC buffs, avoid Biting Cold, free flash-frozen allies; hard mode is a speed check.
Key mechanics
- Use NPC buffs, avoid Biting Cold, free flash-frozen allies; hard mode is a speed check.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Split arena and gauntlet teams; reunite for escalating lightning phase.
Key mechanics
- Split arena and gauntlet teams; reunite for escalating lightning phase.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Handle three add-wave types, then burn Freya; Elders left alive increase difficulty.
Key mechanics
- Handle three add-wave types, then burn Freya; Elders left alive increase difficulty.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Four phases: Leviathan, VX-001, Aerial Command Unit, then all parts together; avoid mines, rockets, and laser barrage.
Key mechanics
- Four phases: Leviathan, VX-001, Aerial Command Unit, then all parts together; avoid mines, rockets, and laser barrage.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Boss encounterGeneral Vezax
Primary call: Mana regeneration is restricted; interrupt Searing Flames and manage Shadow Crash/animus hard mode.
Key mechanics
- Mana regeneration is restricted; interrupt Searing Flames and manage Shadow Crash/animus hard mode.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Control clouds/adds, enter brain portals, manage sanity, and adjust Keeper assistance for hard mode.
Key mechanics
- Control clouds/adds, enter brain portals, manage sanity, and adjust Keeper assistance for hard mode.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Boss encounterAlgalon the Observer
Primary call: Manage collapsing stars/black holes, cosmic smash, phase punch, and a strict one-hour progression window on standard rules.
Key mechanics
- Manage collapsing stars/black holes, cosmic smash, phase punch, and a strict one-hour progression window on standard rules.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.