Boss mechanics
Assignments that prevent repeat wipes.
Start with the primary call, then assign tank, healer, and DPS responsibilities before the pull.
Boss encounterAnub'Rekhan
Primary call: Kite or control Locust Swarm positioning.
Key mechanics
- Kite or control Locust Swarm positioning.
- Kill Crypt Guards and avoid Impale lines.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Boss encounterGrand Widow Faerlina
Primary call: Use worshippers to remove/stop Frenzy.
Key mechanics
- Use worshippers to remove/stop Frenzy.
- Spread from poison volleys and rain of fire.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Free web-wrapped players quickly.
Key mechanics
- Free web-wrapped players quickly.
- Clean poison, kill spiderlings, and prepare the tank for the sub-30% frenzy.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Boss encounterNoth the Plaguebringer
Primary call: Decurse Cripple quickly.
Key mechanics
- Decurse Cripple quickly.
- Control summoned skeletons during balcony phases.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Boss encounterHeigan the Unclean
Primary call: Move through the four safe zones during eruption—the Heigan dance.
Key mechanics
- Move through the four safe zones during eruption—the Heigan dance.
- Cleanse disease and keep ranged from the platform hazards.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Healing is allowed only during short windows.
Key mechanics
- Healing is allowed only during short windows.
- Assign spore groups and preserve cooldowns for the healing lockout.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Boss encounterInstructor Razuvious
Primary call: Control understudies or use the intended mind-control mechanic to tank Unbalancing Strike.
Key mechanics
- Control understudies or use the intended mind-control mechanic to tank Unbalancing Strike.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Boss encounterGothik the Harvester
Primary call: Split raid between living and dead sides; balance add deaths so neither side is overwhelmed.
Key mechanics
- Split raid between living and dead sides; balance add deaths so neither side is overwhelmed.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Boss encounterThe Four Horsemen
Primary call: Assign four corners, rotate marks before they stack too high, and coordinate ranged tanks/heals on the back pair.
Key mechanics
- Assign four corners, rotate marks before they stack too high, and coordinate ranged tanks/heals on the back pair.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Pure tank/healer throughput check; hateful strikes hit the highest-health melee targets.
Key mechanics
- Pure tank/healer throughput check; hateful strikes hit the highest-health melee targets.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Drop poison clouds around the room edge and kill Fallout Slimes.
Key mechanics
- Drop poison clouds around the room edge and kill Fallout Slimes.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Kite zombies and use Decimate to finish them before Devour Zombie.
Key mechanics
- Kite zombies and use Decimate to finish them before Devour Zombie.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Jump to the platform, match positive/negative polarity, and never cross the wrong group.
Key mechanics
- Jump to the platform, match positive/negative polarity, and never cross the wrong group.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Use frost resistance/defensives as needed, avoid Blizzard, and hide behind ice blocks for Frost Breath.
Key mechanics
- Use frost resistance/defensives as needed, avoid Blizzard, and hide behind ice blocks for Frost Breath.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.
Primary call: Spread for Frost Blast and mana detonation, interrupt Frostbolt, control Guardians, and avoid fissures.
Key mechanics
- Spread for Frost Blast and mana detonation, interrupt Frostbolt, control Guardians, and avoid fissures.
TankFace frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.
HealerPre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.
DPSInterrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.