WotLK 3.3.5a raid

Naxxramas

A complete guild-planning guide for Naxxramas using standard Wrath mechanics, with custom-server differences clearly flagged.

Current as of July 26, 2026Standard Wrath of the Lich King 3.3.5a baseline; custom server scaling and scripts may differ.
ZoneDragonblight
Mode10/25-player WotLK baseline
Boss encounters15
Server noteVerify Thera scaling in game

Map and route

Follow the instance from entrance to completion.

The schematic below is an original planning diagram. Use the in-game map or Mythic Dungeon Tools for exact terrain, enemy positions, and live enemy-forces values.

Original route schematic for Naxxramas
Route schematic — planning order only, not a copied or exact in-game minimap.
  1. 1

    Arachnid Quarter

    Recommended first: Anub’Rekhan → Faerlina → Maexxna.

  2. 2

    Plague Quarter

    Noth → Heigan → Loatheb; practice the Heigan dance before progression.

  3. 3

    Military Quarter

    Razuvious → Gothik → Four Horsemen; assign understudies or mind control and corner teams.

  4. 4

    Construct Quarter

    Patchwerk → Grobbulus → Gluth → Thaddius; save your strongest tank/healer setup for this wing.

  5. 5

    Frostwyrm Lair

    Sapphiron → Kel’Thuzad after all four wings are clear.

Boss mechanics

Assignments that prevent repeat wipes.

Start with the primary call, then assign tank, healer, and DPS responsibilities before the pull.

Boss encounter

Anub'Rekhan

Primary call: Kite or control Locust Swarm positioning.

Key mechanics

  • Kite or control Locust Swarm positioning.
  • Kill Crypt Guards and avoid Impale lines.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

Grand Widow Faerlina

Primary call: Use worshippers to remove/stop Frenzy.

Key mechanics

  • Use worshippers to remove/stop Frenzy.
  • Spread from poison volleys and rain of fire.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

Maexxna

Primary call: Free web-wrapped players quickly.

Key mechanics

  • Free web-wrapped players quickly.
  • Clean poison, kill spiderlings, and prepare the tank for the sub-30% frenzy.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

Noth the Plaguebringer

Primary call: Decurse Cripple quickly.

Key mechanics

  • Decurse Cripple quickly.
  • Control summoned skeletons during balcony phases.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

Heigan the Unclean

Primary call: Move through the four safe zones during eruption—the Heigan dance.

Key mechanics

  • Move through the four safe zones during eruption—the Heigan dance.
  • Cleanse disease and keep ranged from the platform hazards.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

Loatheb

Primary call: Healing is allowed only during short windows.

Key mechanics

  • Healing is allowed only during short windows.
  • Assign spore groups and preserve cooldowns for the healing lockout.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

Instructor Razuvious

Primary call: Control understudies or use the intended mind-control mechanic to tank Unbalancing Strike.

Key mechanics

  • Control understudies or use the intended mind-control mechanic to tank Unbalancing Strike.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

Gothik the Harvester

Primary call: Split raid between living and dead sides; balance add deaths so neither side is overwhelmed.

Key mechanics

  • Split raid between living and dead sides; balance add deaths so neither side is overwhelmed.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

The Four Horsemen

Primary call: Assign four corners, rotate marks before they stack too high, and coordinate ranged tanks/heals on the back pair.

Key mechanics

  • Assign four corners, rotate marks before they stack too high, and coordinate ranged tanks/heals on the back pair.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

Patchwerk

Primary call: Pure tank/healer throughput check; hateful strikes hit the highest-health melee targets.

Key mechanics

  • Pure tank/healer throughput check; hateful strikes hit the highest-health melee targets.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

Grobbulus

Primary call: Drop poison clouds around the room edge and kill Fallout Slimes.

Key mechanics

  • Drop poison clouds around the room edge and kill Fallout Slimes.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

Gluth

Primary call: Kite zombies and use Decimate to finish them before Devour Zombie.

Key mechanics

  • Kite zombies and use Decimate to finish them before Devour Zombie.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

Thaddius

Primary call: Jump to the platform, match positive/negative polarity, and never cross the wrong group.

Key mechanics

  • Jump to the platform, match positive/negative polarity, and never cross the wrong group.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

Sapphiron

Primary call: Use frost resistance/defensives as needed, avoid Blizzard, and hide behind ice blocks for Frost Breath.

Key mechanics

  • Use frost resistance/defensives as needed, avoid Blizzard, and hide behind ice blocks for Frost Breath.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Boss encounter

Kel'Thuzad

Primary call: Spread for Frost Blast and mana detonation, interrupt Frostbolt, control Guardians, and avoid fissures.

Key mechanics

  • Spread for Frost Blast and mana detonation, interrupt Frostbolt, control Guardians, and avoid fissures.
Tank

Face frontals away, stabilize boss position, and use a defensive for the listed tank-buster window.

Healer

Pre-position for unavoidable group damage, dispel listed effects, and call external defensives before overlaps.

DPS

Interrupt priority casts, swap to required adds or objects, and save burst for exposed or intermission windows.

Trash and route risks

What to stop between bosses.

  • Assign interrupts, dispels, and crowd control before each wing.
  • Use client-compatible boss mods and verify that custom scaling has not changed tank-buster timing.
  • Repair, rebuff, and update the raid note between wings rather than after the next pull.

Quests and unlocks

Do not leave rewards behind.

  • No raid attunement. A Key to the Focusing Iris from Sapphiron enables Eye of Eternity access for the key holder.

Recommended addons

The minimum useful encounter package.

Install through a trusted addon manager or the official project page. For WotLK 3.3.5a, use only versions verified for that client.

Deadly Boss Mods

Boss timers and warnings.

Setup: Use a build compatible with your 3.3.5a client; disable unsupported modules.

Official addon page →

WeakAuras / Power Auras

Buff, debuff, proc, and encounter reminders.

Setup: Use only a client-compatible version and test imports on a target dummy.

Official addon page →

Details!, Skada, or Recount

Damage, healing, deaths, and threat review.

Setup: Choose the meter supported by your client; keep threat and deaths visible.

Official addon page →

ThreatClassic2

Threat visibility for tanks and high-output DPS.

Setup: Place the threat frame near the target frame and enable aggro warnings.

Official addon page →

AtlasLoot

Dungeon and raid loot browsing.

Setup: Use the Wrath data module compatible with the client.

Official addon page →

Final checklist

Before the group enters.

✓ Route reviewed
✓ Interrupts assigned
✓ Dispels confirmed
✓ Boss timers enabled
✓ Consumables ready
✓ Discord voice joined

These guides are planning baselines. Live hotfixes, seasonal affixes, difficulty modifiers, and private-server scripts can alter exact damage, timing, or enemy count. Verify the current in-game journal and your group’s route before the pull.

Sources and revision references