Midnight raid • six bosses

The Voidspire Raid

A complete raid-plan page for the six-boss Voidspire, including an original route schematic, boss priorities, role assignments, addons, and progression order.

Current as of July 26, 2026Retail Midnight data is patch-sensitive; verify hotfixes before progression.
ZoneVoidstorm
Bosses6
ModesRaid Finder, Normal, Heroic, Mythic, Story Mode
Entrance/way #2405 45.4 64.0

Map and route

Follow the instance from entrance to completion.

The schematic below is an original planning diagram. Use the in-game map or Mythic Dungeon Tools for exact terrain, enemy positions, and live enemy-forces values.

Original route schematic for The Voidspire Raid
Route schematic — planning order only, not a copied or exact in-game minimap.
  1. 1

    Stage 1 — establish the board

    Assign collapse soaks and add targets before pulling Imperator Averzian. Mark the room so portal alignment is obvious.

  2. 2

    Stage 2 — preserve a wall

    On Vorasius, create and break crystal walls deliberately. Save one safe wall segment for the next Void Breath.

  3. 3

    Stage 3 — orb control

    Kill Salhadaar’s void and chaos orbs before they reach the boss, then regroup for the 100-energy beam and intermission.

  4. 4

    Stage 4 — split the dragons

    Balance Vaelgor and Ezzorak health, send targeted breaths away, and assign Penumbra orb soaks before the wall closes.

  5. 5

    Stage 5 — isolate auras

    Move the other Vanguard bosses out of the active paladin aura and rotate interrupts, dispels, and raid cooldowns.

  6. 6

    Stage 6 — finish the ascent

    Treat Crown of the Cosmos as a three-stage capstone with preassigned mini-boss targets, intermission positions, and final-phase cooldowns.

Boss mechanics

Assignments that prevent repeat wipes.

Start with the primary call, then assign tank, healer, and DPS responsibilities before the pull.

Boss encounter

Imperator Averzian

Primary call: Board discipline and add order decide the pull.

Key mechanics

  • The arena behaves like a 3×3 tactical board. Umbral Collapse soaks activate portal adds; kill the assigned two and leave the planned third portal inactive.
  • Do not allow three active portals to line up across a row or column.
Tank

Keep the boss centered enough to preserve all nine squares; move only for planned collapse placements.

Healer

Ramp for Umbral Collapse and add activations; spot-heal players crossing between squares.

DPS

Kill assigned portal adds immediately and do not activate an unassigned portal.

Boss encounter

Vorasius

Primary call: Break only the wall segment the raid leader calls.

Key mechanics

  • Slams form crystal walls. Kite Blistercreep adds into the assigned wall segment to break it.
  • Use the broken wall section as the safe lane for Void Breath while avoiding remaining hazards.
Tank

Aim the slam so the wall forms in a usable location; keep the boss away from the planned breath lane.

Healer

Top players before Burning/void overlaps and watch the add kiter.

DPS

Control Blistercreeps and break the called wall segment—not every wall.

Boss encounter

Fallen-King Salhadaar

Primary call: Orbs first; boss second.

Key mechanics

  • Void and chaos orbs must be destroyed before they empower the boss.
  • At full energy, Entropic Unveiling creates a major beam/positioning check followed by an intermission and damage-amplification window.
Tank

Keep the boss stable while the raid rotates around orb spawns; use mitigation for beam overlaps.

Healer

Prepare raid cooldowns for Entropic Unveiling and the intermission.

DPS

Hard-swap to orbs and hold cooldowns for the damage-amplified window.

Boss encounter

Vaelgor & Ezzorak

Primary call: Even health and clean breath placement.

Key mechanics

  • Keep both dragons at comparable health.
  • Dread Breath targets must leave the group; assigned players soak the Penumbra orb before the closing wall.
  • Radiant Barrier marks the intermission.
Tank

Separate the dragons enough to read mechanics without breaking healer range.

Healer

Coordinate personals and externals on Penumbra soakers and the barrier intermission.

DPS

Balance cleave, move targeted breaths away, and stop damage if one dragon falls ahead.

Boss encounter

Lightblinded Vanguard

Primary call: Call the active aura and reposition immediately.

Key mechanics

  • Three paladins use distinct abilities and each reaches 100 energy for a powerful aura.
  • Wrath, Devotion, or Peace empowers the other bosses unless they are moved out of its radius.
Tank

Drag non-casting bosses out of the aura while keeping dangerous frontals away from the raid.

Healer

Dispel and cooldown around Execution Sentence-style bursts and overlapping auras.

DPS

Interrupt assigned paladin casts and swap if an immunity or shield appears.

Boss encounter

Crown of the Cosmos

Primary call: Enter every intermission grouped and with a target order.

Key mechanics

  • Three combat stages are separated by mini-boss intermissions.
  • Each intermission adds a new positioning and target-priority problem; the final stage becomes a survival and execution check.
Tank

Preassign mini-boss pickups and final-stage positioning.

Healer

Build a raid-cooldown rotation that leaves coverage for the last stage.

DPS

Use major cooldowns on the intermission target assigned by the raid lead; preserve executes for the final burn.

Trash and route risks

What to stop between bosses.

  • Use the raid note for every interrupt, soak, dispel, and cooldown assignment.
  • Reclear trash only after checking whether a wipe reset patrols or hazards.
  • Do not extend pulls beyond healer and battle-resurrection coverage.

Quests and unlocks

Do not leave rewards behind.

  • No raid-wide attunement is listed for standard access; Story Mode uses its own nearby NPC.
  • Before progression, complete the current Midnight campaign chapters needed to reach Voidstorm and the raid entrance.

Recommended addons

The minimum useful encounter package.

Install through a trusted addon manager or the official project page. For WotLK 3.3.5a, use only versions verified for that client.

Deadly Boss Mods

Boss timers, warnings, pull checks, and role filters.

Setup: Install the Retail release; enable emphasized bars for lethal mechanics.

Official addon page →

WeakAuras

Encounter reminders, debuff tracking, assignments, and class resources.

Setup: Open with /wa; import only current-patch, trusted encounter packages.

Official addon page →

Details!

Damage, healing, interrupts, dispels, deaths, and post-pull analysis.

Setup: Keep Damage Done, Interrupts, and Deaths windows available.

Official addon page →

GTFO

Audio warning when standing in avoidable ground effects.

Setup: Use default sounds first; lower volume only after testing.

Official addon page →

Method Raid Tools

Raid notes, cooldown assignments, ready checks, and encounter tools.

Setup: Create one shared note per boss with groups, soaks, and cooldown order.

Official addon page →

Final checklist

Before the group enters.

✓ Route reviewed
✓ Interrupts assigned
✓ Dispels confirmed
✓ Boss timers enabled
✓ Consumables ready
✓ Discord voice joined

These guides are planning baselines. Live hotfixes, seasonal affixes, difficulty modifiers, and private-server scripts can alter exact damage, timing, or enemy count. Verify the current in-game journal and your group’s route before the pull.

Sources and revision references